![]() If the card played by the Soviet player has US allegiance, this allows the US player to take the event action for that card. Thus, control and influence can be exerted across a region. The new Soviet cubes may only be played onto cards that already contain red influence or onto cards adjacent to areas with Soviet influence. These cubes indicate where the Soviets have some control, force or influence. When the Soviet player places a card with a Soviet allegiance, they may choose to either take the action printed, or place the number of influence cubes onto existing cards. The next action is dependent on the allegiance of the country card that was played. This allows continents to expand and grow. Starting with the Soviets, each player selects one card and must lay it adjacent to the starting card or next to another card of that region. The single cards are played at the very end of the game for the final scoring phase. This is placed face-down leaving four cards in the hand. Each player selects one card to set aside. Initially, five strategy cards are dealt to each player. Iron Curtain consists of just three phases. Finally, each card lists an event or action that may be taken when that card is played. Italy, which might be considered influentially weak, has one cube, whereas East Germany has considerable influence with four cubes. The strength of that country (or its influence) is shown by a number of cubes on the left-hand edge of the card. Printed on the side is the number of countries within that continent and the bonus awarded when that continent is completed. The country name and continent is also stated. The allegiance of that nation is depicted by the US flag or Soviet hammer and sickle. In the middle is a map showing the country and region where it is located. Iron Curtain is best played at a table with room to lay out the cards that represent different world countries.Įach card contains plenty of information. There are just 18 strategy cards and a single starter region card. This little game contains just a handful of coloured cubes, red for the USSR and blue for the US. This score card is like a superpower tug-of-war that can move with each turn. The ultimate aim is to finish as the more powerful force at the end.ĭuring the game, the relative strength of the superpowers is indicated by a small counter moving along a track between the hammer and sickle at one end and the stars and stripes at the other. During a game each superpower will exert influence over a region or a continent, dominate countries and prevent the opponent from expanding. GameplayĮach player takes one side of the ideological divide. If you fancy being a “card-carrying” communist or a true American hero, then Iron Curtain might be for you. It involves hand management, card placement and territory acquisition, all while trying to predict your opponent’s next move. ![]() A typical game will be completed within 15-20 minutes. For a game that has so few components, this really fulfils the adage that “less is more”. Publishers use these marks when books are returned to them.Iron Curtain, by Jolly Roger Games, is a two-player strategy game, set sometime at the height of the Cold War. Remainder Mark - A remainder mark is usually a small black line or dot written with a felt tip pen or Sharpie on the top, bottom, side page edges and sometimes on the UPC symbol on the back of the book.If excessively worn, they will be marked as "tray worn." ![]()
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